cn:rpd:immunities
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| cn:rpd:immunities [2026/09/02 16:06] – Fix wiki compliance issues for 5 random pages: Wiki Maintenance | cn:rpd:immunities [2026/09/02 16:08] (current) – external edit 127.0.0.1 | ||
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| + | ====== 免疫 ====== | ||
| + | **免疫**在 Remixed Dungeon 中是保护角色或敌人完全免受特定类型伤害、状态效果或游戏机制影响的能力。与只减弱效果的抗性不同,免疫完全消除效果。 | ||
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| + | ==== 免疫类型 ==== | ||
| + | * **流血免疫**: | ||
| + | * **火焰免疫**: | ||
| + | * **霜冻免疫**: | ||
| + | * **毒素免疫**: | ||
| + | * **麻痹气体免疫**: | ||
| + | * **毒气免疫**: | ||
| + | * **灵能冲击免疫**: | ||
| + | * **心灵感应免疫**: | ||
| + | |||
| + | ==== 拥有显著免疫的实体 ==== | ||
| + | * [[cn: | ||
| + | * [[cn: | ||
| + | * [[cn: | ||
| + | * [[cn: | ||
| + | * [[cn: | ||
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| + | ==== 机制 ==== | ||
| + | 免疫通过 `Mob.java` 基类中的 `addImmunity()` 方法实现,或在每个增益的 `add()` 方法中检查。 | ||
| + | |||
| + | ==== 另请参阅 ==== | ||
| + | * [[cn: | ||
| + | * [[cn: | ||
| + | * [[cn: | ||
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| + | {{tag> rpd mechanics immunities }} | ||
cn/rpd/immunities.txt · Last modified: by 127.0.0.1
