en:rpd:yog_mob
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| en:rpd:yog_mob [2026/09/03 20:47] – wiki: Fix factual errors and broken links in 5 random wiki pages Wiki Maintenance | en:rpd:yog_mob [2026/09/03 20:50] (current) – external edit 127.0.0.1 | ||
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| + | ====== Yog-Dzewa ====== | ||
| + | {{ rpd: | ||
| + | |||
| + | Yog-Dzewa is the final boss of the dungeon, found in the Demon Halls. He is an ancient god of rage and bloodshed who is bound to the Demon Halls by ancient magic. | ||
| + | |||
| + | ==== Basic Stats ==== | ||
| + | * **[[en: | ||
| + | * **[[en: | ||
| + | * **[[en: | ||
| + | * **[[en: | ||
| + | * **[[en: | ||
| + | * **[[en: | ||
| + | |||
| + | ==== Special Abilities ==== | ||
| + | * **Organ Summoning: | ||
| + | * **Larva Spawning:** When damaged, spawns Larvae on adjacent cells | ||
| + | * **Damage Reduction: | ||
| + | * **Death Ray Attack:** Fires a death ray in a straight line hitting all characters in its path | ||
| + | * **High Resistances: | ||
| + | * **Multi-phase Combat:** Battle progresses through multiple phases with changing mechanics as organs are summoned | ||
| + | |||
| + | ==== Combat Mechanics ==== | ||
| + | * **Organ Management: | ||
| + | * **Damage Mitigation: | ||
| + | * **Line-of-Sight Attacks:** Death ray affects all tiles in a straight line | ||
| + | * **Regeneration: | ||
| + | * **Phase Changes:** Combat mechanics change as Yog's health decreases and more organs are summoned | ||
| + | |||
| + | ==== Drops ==== | ||
| + | * [[en: | ||
| + | * [[en: | ||
| + | * **Skeleton Key**: Guaranteed drop on kill (if hero doesn' | ||
| + | * **Rare Items:** May drop unique items from all previous floors | ||
| + | |||
| + | ==== Location ==== | ||
| + | * Found in the [[en: | ||
| + | |||
| + | ==== Description ==== | ||
| + | Yog, the Lord of the Dead, is the final challenge for heroes brave enough to face the deepest levels of the dungeon. | ||
| + | |||
| + | ==== Preparation ==== | ||
| + | * **Equipment: | ||
| + | * **Consumables: | ||
| + | * **Strategy: | ||
| + | * **Positioning Management: | ||
| + | * **Buff Strategy:** Plan for frequent buff recreation due to organ summoning mechanics | ||
| + | |||
| + | ==== Tactics ==== | ||
| + | * Focus on eliminating summoned organs and larvae to prevent being overwhelmed | ||
| + | * Maintain distance and avoid direct lines of fire when possible | ||
| + | * Be prepared to change tactics as the fight progresses through phases | ||
| + | * Bring [[en: | ||
| + | * Expect the fight to take many turns with complex mechanics | ||
| + | |||
| + | ==== Quotes ==== | ||
| + | * [[https:// | ||
| + | * [[https:// | ||
| + | |||
| + | ==== Content Verification ==== | ||
| + | * Java Class: [[https:// | ||
| + | * Entity Kind: Yog (returns simple class name via getEntityKind()) | ||
| + | * Stats verification: | ||
| + | * Effect descriptions: | ||
| + | * String resources: [[https:// | ||
| + | * Sprite configuration: | ||
| + | * Organ classes: | ||
| + | - [[https:// | ||
| + | - [[https:// | ||
| + | - [[https:// | ||
| + | - [[https:// | ||
| + | - [[https:// | ||
| + | - [[https:// | ||
| + | * Death ray implementation: | ||
| + | * Larva spawning: [[https:// | ||
| + | * Damage mitigation: [[https:// | ||
| + | * Buff mechanics: Base Boss class provides immunity to Death, Terror, Amok, Charm, Sleep, Burning, ToxicGas, ScrollOfPsionicBlast | ||
| + | * Level generation: [[https:// | ||
| + | * Amulet/Key drop logic: [[https:// | ||
| + | * Badge validation: [[https:// | ||
| + | * Battle music: [[https:// | ||
| + | * AI behavior: [[https:// | ||
| + | * Health formula: [[https:// | ||
| + | * Attack formulas: [[https:// | ||
| + | * Last updated: Verified against current codebase | ||
| + | |||
| + | ==== See Also ==== | ||
| + | * [[en: | ||
| + | * [[en: | ||
| + | * [[en: | ||
| + | * [[en: | ||
| + | * [[en: | ||
| + | * [[en: | ||
| + | * [[en: | ||
| + | * [[en: | ||
| + | * [[en: | ||
| + | * [[en: | ||
| + | * [[en: | ||
| + | |||
| + | {{tag> rpd mobs boss final_boss demon_halls }} | ||
en/rpd/yog_mob.txt · Last modified: by 127.0.0.1
