====== Mage Class ====== {{ rpd:images:mage_hero.png|Mage Class Sprite }} The **Mage** is one of the starting [[en:rpd:hero_class|hero classes]] in Remixed Dungeon. The Mage specializes in magical combat, using a [[en:rpd:wand_of_magic_missile_item|Wand of Magic Missile]] as a starting weapon and various scrolls to overcome enemies. ==== Description ==== The Mage is a magic-focused class that relies on wands and scrolls for combat effectiveness. The class is designed around magical energy usage and spellcasting, with a focus on utility and ranged magical combat. The Mage starts with a Wand of Magic Missile and an increased magic capacity. ==== Starting Equipment ==== * [[en:rpd:wand_of_magic_missile_item|Wand of Magic Missile]] (identified) * [[en:rpd:cloth_armor_item|Cloth Armor]] (identified, requires 1 STR) * [[en:rpd:ration_item|Ration of Food]] (on difficulty < 3) * 100 [[en:rpd:gold_item|Gold Coins]] * [[en:rpd:scroll_of_identify_item|Scroll of Identify]] is **identified from start** (known in encyclopedia, not in inventory) * Quickslot 1: [[en:rpd:wand_of_magic_missile_item|Wand of Magic Missile]] * Quickslot 2: [[en:rpd:wind_gust_spell|Wind Gust]] spell ==== Stats ==== * **Starting Strength:** 10 (standard) * **Starting HP:** 20 (standard) * **Starting SP:** 15 (vs 10 for other classes) * **Max SP:** 15 (vs 10 for other classes) * **Magic Affinity:** [[en:rpd:elemental_magic_mechanic|Elemental]] ==== Class Perks (from string resources) ==== * **Unique Wand:** Starts with a unique [[en:rpd:wand_of_magic_missile_item|Wand of Magic Missile]] that can be [[en:rpd:wand_of_magic_missile_item#disenchant|disenchanted]] to upgrade another wand * **Faster Wand Recharge:** Wands recharge faster for the Mage (TIME_TO_CHARGE / sqrt(1 + wand_level)) - [[https://github.com/NYRDS/remixed-dungeon/blob/master/RemixedDungeon/src/main/java/com/watabou/pixeldungeon/items/wands/Wand.java#L416|Wand.java:416]] * **Food Restores Wand Charges:** Eating any food restores 1 charge to all wands in inventory - [[https://github.com/NYRDS/remixed-dungeon/blob/master/RemixedDungeon/src/main/java/com/watabou/pixeldungeon/actors/hero/Hero.java#L816|Hero.java:816]] * **Wands as Melee:** Wands can be used as melee weapons (range 1) * **Elemental Spells:** Uses Spell Points (SP) to cast [[en:rpd:elemental_magic_mechanic|Elemental spells]] like [[en:rpd:ignite_spell|Ignite]], [[en:rpd:magic_arrow_spell|Magic Arrow]], [[en:rpd:freeze_globe_spell|Freeze Globe]], etc. * **Identified Scrolls:** [[en:rpd:scroll_of_identify_item|Scrolls of Identify]] are identified from the beginning ==== Subclasses ==== The Mage can choose between two Mastery paths after defeating Tengu (boss #2) with a [[en:rpd:tome_of_mastery_item|Tome of Mastery]]: * [[en:rpd:warlock_subclass|Warlock]] * [[en:rpd:battle_mage_subclass|Battle Mage]] ==== Advantages ==== * Unique wand progression system (disenchant to upgrade other wands) * Strong ranged combat capability with wands * Good utility with various scrolls * Higher Spell Points pool (15 vs 10) * Access to magical items * Faster wand recharging * Food consumption restores wand charges ==== Disadvantages ==== * Lower health than Warrior class (same as standard) * Wand charges are limited and need to be recharged * Relies heavily on consumables (scrolls, food for wand charges) * Vulnerable at close range without proper preparation ==== Strategy ==== * Preserve your Wand of Magic Missile as it becomes more powerful with use and can upgrade other wands * Eat food strategically to restore wand charges * Identify wands early to determine how to use them effectively * Prioritize finding and upgrading wands for combat * Use scrolls strategically for their utility * Focus on spell-based progression for elemental magic affinity ==== Content Verification ==== * **Starting equipment & stats**: ''RemixedDungeon/src/main/assets/hero/initHeroes.json'' (MAGE section) * **Class implementation**: [[https://github.com/NYRDS/remixed-dungeon/blob/master/RemixedDungeon/src/main/java/com/watabou/pixeldungeon/actors/hero/HeroClass.java|HeroClass.java]] * **Faster wand recharge**: [[https://github.com/NYRDS/remixed-dungeon/blob/master/RemixedDungeon/src/main/java/com/watabou/pixeldungeon/items/wands/Wand.java#L416|Wand.java:416]] * **Food restores wand charges**: [[https://github.com/NYRDS/remixed-dungeon/blob/master/RemixedDungeon/src/main/java/com/watabou/pixeldungeon/actors/hero/Hero.java#L816|Hero.java:816]] * **Class perks**: String resources in ''RemixedDungeon/src/main/res/values/strings_all.xml'' (HeroClass_MagPerks_0-5) * **Wand of Magic Missile**: [[https://github.com/NYRDS/remixed-dungeon/blob/master/RemixedDungeon/src/main/java/com/watabou/pixeldungeon/items/wands/WandOfMagicMissile.java|WandOfMagicMissile.java]] ==== See Also ==== * [[en:rpd:hero_class|Hero Classes]] * [[en:rpd:cloth_armor_item|Cloth Armor]] * [[en:rpd:wand_of_magic_missile_item|Wand of Magic Missile]] * [[en:rpd:wind_gust_spell|Wind Gust]] * [[en:rpd:warlock_subclass|Warlock Subclass]] * [[en:rpd:battle_mage_subclass|Battle Mage Subclass]] * [[en:rpd:hero_subclasses|Hero Subclasses]] * [[en:rpd:elemental_magic_mechanic|Elemental Magic]] {{tag> rpd classes mage hero}}