====== Liquid Flame - Code References ====== ===== Java Classes ===== * [[https://github.com/NYRDS/remixed-dungeon/blob/master/RemixedDungeon/src/main/java/com/watabou/pixeldungeon/actors/blobs/LiquidFlame.java|LiquidFlame.java]] - Main blob implementation that spreads fire and burns flammable terrain ===== JSON Configuration ===== This entity is implemented in Java, no JSON configuration exists ===== String Resources ===== * No specific liquid flame string resources exist, though related to: Potion of Liquid Flame This flask contains an unstable compound which will burst violently into flame upon exposure to open air. ===== Lua Scripts ===== This entity is implemented in Java, no Lua script exists ===== Implementation Details ===== * **Class**: `com.watabou.pixeldungeon.actors.blobs.LiquidFlame` * **Extends**: `Blob` * **Behavior**: Spreads fire to adjacent flammable tiles, evaporates over time * **Visual**: Uses `FlameParticle` emitter for rendering * **Fire Spreading**: Burns adjacent flammable tiles with intensity value of 10 * **Decay**: Volume decreases by 1 each tick (after averaging with neighbors) ===== Related mr Entities ===== * [[mr:potion_of_liquid_flame_item|Potion of Liquid Flame (Item)]] - Source potion that creates liquid flame * [[mr:fire_elemental_mob|Fire Elemental (Mob)]] - Fire-based enemy * [[mr:fire_trap|Fire Trap (Trap)]] - Fire-based trap * [[mr:wand_of_firebolt_item|Wand of Firebolt (Item)]] - Fire-based wand * [[mr:fire_blob|Fire Blob]] - Related fire blob implementation