====== Statue Mob (Machine-Readable Reference) ====== {{ rpd:images:statue_mob.png|Statue }} ==== Entity Identification ==== * **Entity Kind**: Statue * **Entity Type**: Mob (Enemy) * **Java Class**: `com.watabou.pixeldungeon.actors.mobs.Statue` * **Package**: `com.watabou.pixeldungeon.actors.mobs` * **Inheritance**: `Statue` → `Mob` → `Actor` → `Char` * **Subclasses**: `ArmoredStatue`, `GoldenStatue` ==== Core Properties ==== * **Base HP**: `ht(15 + depth * 5)` = 15 + (5 * dungeon depth) * **Base Defense Skill**: `4 + depth` * **Base Attack Skill**: Same as defense skill * **Damage Range**: `depth / 4 + 1` to `depth` * **EXP for Kill**: 0 * **Carcass Chance**: 0 (no corpse) * **Speed**: Normal (1.0) * **Flying**: false ==== Immunities & Resistances ==== * **Immune to**: ToxicGas, Poison, Bleeding, Leech enchantment * **Resistant to**: Death enchantment, Scroll of Psionic Blast ==== AI Behavior ==== * **Default State**: Passive (does not attack first) * **AI Class**: `com.nyrds.pixeldungeon.ai.Passive` * **Activation**: Becomes hostile when attacked or when player is adjacent ==== Loot ==== * **Guaranteed Drop**: The weapon it wields (melee weapon generated based on depth) * **Weapon Generation**: Uses `Treasury.getLevelWeapon(depth)` or `ItemsList.getWeapon(depth)` ==== Variants ==== 1. **Statue** (base) - Standard animated statue 2. **ArmoredStatue** - Enhanced version with better armor/damage (appears in NO_WEAPON challenge) 3. **GoldenStatue** - Gold variant with higher HP (15 + depth * 5), better defense ==== Spawning ==== * **Level Painter**: `com.watabou.pixeldungeon.levels.painters.StatuePainter` * **Spawn Conditions**: - 50% chance in rooms (StatuePainter) - Challenge NO_WEAPON forces ArmoredStatue - Challenge NO_ARMOR forces base Statue * **Mob Factory Registration**: Registered in `MobFactory.registerMobClass(Statue.class)` * **Non-Resurrectable**: Listed in AlchemyRecipes.nonResurrectableMobs ==== String Resources ==== * **Name (EN)**: `Statue_Name` = "animated statue" * **Description (EN)**: `Statue_Desc` = "You would think that it's just another ugly statue of this dungeon, but its red glowing eyes give itself away. While the statue itself is made of stone, the _%s_, it's wielding, looks real." * **Gender**: `Statue_Gender` = "feminine" * **Objective Name**: `Statue_Name_Objective` = "animated statue" * **Journal Entry**: `Journal_Statue` = "Animated statue" ==== Related Entities ==== * **ArmoredStatue** (`armored_statue_mob.txt`) - Enhanced variant * **GoldenStatue** (`golden_statue_mob.txt`) - Gold variant * **MimicAmulet** (`mimic_amulet_mob.txt`) - Another floating mimic enemy ==== Code References ==== * **Main Class**: [[https://github.com/NYRDS/remixed-dungeon/blob/master/RemixedDungeon/src/main/java/com/watabou/pixeldungeon/actors/mobs/Statue.java|Statue.java]] * **Armored Statue**: [[https://github.com/NYRDS/remixed-dungeon/blob/master/RemixedDungeon/src/main/java/com/nyrds/pixeldungeon/mobs/common/ArmoredStatue.java|ArmoredStatue.java]] * **Golden Statue**: [[https://github.com/NYRDS/remixed-dungeon/blob/master/RemixedDungeon/src/main/java/com/nyrds/pixeldungeon/mobs/common/GoldenStatue.java|GoldenStatue.java]] * **Statue Painter**: [[https://github.com/NYRDS/remixed-dungeon/blob/master/RemixedDungeon/src/main/java/com/watabou/pixeldungeon/levels/painters/StatuePainter.java|StatuePainter.java]] * **Mob Factory**: [[https://github.com/NYRDS/remixed-dungeon/blob/master/RemixedDungeon/src/main/java/com/nyrds/pixeldungeon/mobs/common/MobFactory.java|MobFactory.java]] (lines 92, 201, 278) * **Alchemy Recipes**: [[https://github.com/NYRDS/remixed-dungeon/blob/master/RemixedDungeon/src/main/java/com/nyrds/pixeldungeon/alchemy/AlchemyRecipes.java|AlchemyRecipes.java]] (line 161) ==== Wiki Pages ==== * **English**: [[en:rpd:revived_statue|Revived Statue]] (covers base Statue) * **Russian**: [[ru:rpd:revived_statue|Ожившая Статуя]] * **Spanish**: [[es:rpd:revived_statue|Estatua Revivida]] * **Portuguese**: [[pt:rpd:revived_statue|Estátua Revivida]] * **Chinese**: [[cn:rpd:revived_statue|复活的雕像]] {{tag> rpd mobs mr }}