====== Sniper's Mark Buff ====== {{ rpd:images:snipers_mark_buff.png|Sniper's Mark }} ===== Java Classes ===== * [[https://github.com/NYRDS/remixed-dungeon/blob/master/RemixedDungeon/src/main/java/com/watabou/pixeldungeon/actors/buffs/SnipersMark.java|SnipersMark.java]] - Main sniper's mark buff implementation * Extends: `FlavourBuff` * Key methods: * `icon()` - Returns `BuffIndicator.MARK` icon * This is a flavour buff applied when the Sniper subclass hits an enemy with a valid ranged weapon * Duration: `attacker.attackDelay() * 1.1f` (1.1x the attacker's weapon attack delay) * Applied via: `Buff.prolong(defender, SnipersMark.class, attacker.attackDelay() * 1.1f)` in HeroSubClass.java ===== JSON Configuration ===== This entity is implemented in Java, no JSON configuration exists ===== String Resources ===== This entity does not have dedicated string resources (it's a visual marker only) ===== Lua Scripts ===== This entity is implemented in Java, no Lua script exists ===== Related mr Entities ===== * [[mr:sniper_armor_item|Sniper Armor (Item)]] - Source of the sniper's mark effect * [[mr:elf_class|Elf (Class)]] - Hero class that can use Sniper Armor {{tag> mr buffs flavour_buffs combat}}