Sungrass: When eaten, the seed will heal the player for 0-25% of their max health (random amount), and applies the “Charm” debuff for 10-15 turns.
Icecap: Restores 0-10% of the player's max health (random amount), and applies the “Frost” buff for 6-14 turns (2x normal duration).
Earthroot: Gives the player the “Barkskin” buff (armor equal to 1/4 of player's strength) and applies the “Roots” debuff for 25 turns.
Dreamweed: Applies the “Mind Vision” buff for 1 turn and the “Vertigo” debuff for 20 turns.
Fadeleaf: Teleports the hero to a random spot in the dungeon and applies the “Vertigo” debuff for 20 turns. It is better to plant the seed and step on the plant, as you won't get the Vertigo debuff if you step on the plant.
Firebloom: Applies the “Burning” buff (which can ignite the hero) and the “Speed” buff for 1 turn.
Sorrowmoss: Applies the “Poison” debuff for a number of turns equal to player's level, and “Invisibility” buff for 2 turns.
Rotberry: Creates a cloud of toxic gas and a cloud of paralytic gas around the player.
Moongrace: Gives the “Heavenly Manna” buff (mana restoration) for several turns.