package com.watabou.pixeldungeon.actors.mobs; import com.watabou.pixeldungeon.actors.buffs.Terror; import com.watabou.pixeldungeon.actors.hero.HeroSubClass; import com.watabou.pixeldungeon.items.Gold; public class Brute extends Mob { public Brute() { hp(ht(40)); baseAttackSkill = 15; baseDefenseSkill = 20; dmgMin = 8; dmgMax = 18; expForKill = 8; maxLvl = 15; dr = 8; loot(Gold.class, 0.5f); addImmunity( Terror.class ); } @Override public HeroSubClass getSubClass() { return HeroSubClass.BERSERKER; } }
This entity may have JSON configuration for spawning. Check:
<!-- English (values/strings_all.xml) --> <string name="Brute_Name">gnoll brute</string> <string name="Brute_Desc">Gnoll Brutes are tougher than their regular comrades. They are easily recognized by the crude leather armor they wear.</string> <string name="Brute_Info">A powerful brute is rising!</string>
This entity is implemented in Java, no Lua script exists