en:rpd:artifact_buff
Table of Contents
Artifact Buff
Description
Artifact Buff is a base class for artifact-related buffs in Remixed Dungeon. It extends the standard Buff class and adds specific behavior for artifact-sourced buffs.
Key Features
- Source Tracking: Each ArtifactBuff tracks its source entity ID via `getSourceId()`
- Auto-Detach: If the source ID is `EntityIdSource.INVALID_ID` (meaning non-artifact source), the buff automatically detaches
- Persistence: Artifact buffs with valid source IDs don't get packed/saved with the game state (`dontPack()` returns `true`)
- Entity Kind: Returns “artifactBuff� + parent entity kind for unique identification
Code Implementation
public class ArtifactBuff extends Buff { @Override public void act() { if(getSourceId()==EntityIdSource.INVALID_ID) { // non-artifact source detach(); } super.act(); } public String getEntityKind() { return "artifactBuff" + super.getEntityKind(); } @Override public boolean dontPack() { return getSourceId()!= EntityIdSource.INVALID_ID; } }
Known Subclasses
- Stone Walking Buff - Applied by Ring of Stone Blood
- Ring of Accuracy - Inner class Accuracy extends RingBuff
- Ring of Evasion - Inner class Evasion extends RingBuff
- Other artifact ring buffs (extend ArtifactBuff)
Code References
- Buff.java (parent class)
- EntityIdSource.java (source ID tracking)
String Resources
Artifact buffs use the string resources of their specific implementations. See individual buff pages for string references.
Related Pages
- Buff Mechanics - Base buff system
- Ring of Stone Blood - Example artifact ring
- Stone Walking Buff - Example artifact buff
- Ring of Accuracy - Another artifact ring
- Doom Interface - Interface for doom-type buffs
- Artifact Buff - Code References - Machine-readable reference
en/rpd/artifact_buff.txt · Last modified: by 127.0.0.1

