en:rpd:mimic_mob
Table of Contents
Mimic Mob
Basic Stats
- HP: (3 + level) * 4 (scales with dungeon depth)
- Attack Skill: 9 + dungeon level
- Defense Skill: 9 + dungeon level / 2
- Damage: HP/10 to HP/4 (scales with current HP)
- EXP for Kill: 2 + 2 * (dungeon level - 1) / 5
- Immunity: Psionic Blast scroll
- Carcass Chance: 0 (does not leave a corpse when killed)
Special Abilities
- Disguise: Appears as a chest until attacked
- Surprise Attack: Attempts to surprise the player when approached
- Gold Attack Proc: When attacking, has a 33% chance to drop 1 to current HP amount of gold (based on code: attackProc method)
Strategy
- Be cautious around chests that seem easily accessible
- Use ranged weapons or thrown items to test suspicious chests
- When revealed, treat as a normal enemy
- Be aware it can drop gold when attacking you (33% chance)
- Provides experience points based on dungeon level
Drop
- May drop the contents it was pretending to be
- No guaranteed treasure beyond that
- Can drop gold when attacking (33% chance for 1 to current HP amount of gold)
Content Verification
- Information source: JSON Definition `mobsDesc/Mimic.json` and Lua `scripts/mobs/Mimic.lua` (entity migrated from deleted `Mimic.java`)
- Stats extracted from `mobsDesc/Mimic.json` (HT=52 base; stats scaled by level)
- Special behaviors verified from `scripts/mobs/Mimic.lua` (attackProc gold drop 1/3 chance)
- Machine-readable data: mr:mimic_mob
- Last updated: Based on current JSON + Lua implementation
See Also
en/rpd/mimic_mob.txt · Last modified: by 127.0.0.1

