en:rpd:warden_subclass
Table of Contents
Warden Subclass
Description
Having a strong connection with forces of nature gives Wardens an ability to gather dewdrops and seeds from plants. Also trampling high grass grants them a temporary armor buff.
Special Abilities
- Barkskin from High Grass: When trampling high grass, Wardens receive a Barkskin buff with level equal to their HT/3, providing temporary damage reduction
- Plant Interaction: When stepping on or trampling plants, Wardens gain Barkskin and have a chance to collect seeds and dewdrops
- Seed Collection: 20% chance (1 in 5) to receive a random seed when interacting with plants
- Dewdrop Collection: 20% chance (1 in 5) to receive a Dewdrop when interacting with plants
Equipment
The Warden uses the Warden Armor as their subclass-specific armor, which is an upgraded version of the Huntress armor.
Strategy
- Make use of high grass tiles to gain Barkskin before engaging enemies
- Step on plants intentionally to collect seeds and dewdrops for alchemy
- The Barkskin buff scales with your maximum HT, making it more effective at higher levels
- Combine with Ring of Herbalism to increase dewdrop and seed collection rates from high grass
Technical Details
- Implementation: HeroSubClass.java
- High Grass Feature: HighGrass.java
- Plant Interaction: Plant.java
- Armor Class: WardenArmor.java
- String resources: HeroSubClass_DescWard
Code References
See Also
en/rpd/warden_subclass.txt · Last modified: by 127.0.0.1

