User Tools

Site Tools


mr:armor_glyphs

mr:armor_glyphs

This page contains machine-readable information about Armor Glyphs in Remixed Dungeon.

Entity Information

  • Entity Kind: armor_glyphs
  • Type: item_enchantment_category
  • Namespace: rpd
  • Base Class: Armor.Glyph (com.watabou.pixeldungeon.items.armor.Armor.Glyph)
  • Parent Class: Buff
  • Interfaces: Bundlable, NamedEntityKind, Doom

Known Armor Glyphs

The following 10 glyphs are defined in Armor.java:

  • Bounce - Reflects melee damage back to attacker
  • Affection - Applies Charm buff to attacker and defender on hit (pink glow)
  • AntiEntropy - Transfers burning/freezing between attacker and defender
  • Multiplicity - Creates mirror images or duplicates
  • Potential - Generates energy/charge on hit
  • Metabolism - Converts damage to healing or vice versa
  • Stench - Releases toxic gas cloud on hit (green glow)
  • Viscosity - Slows attacker or applies debuffs
  • Displacement - Teleports attacker away on hit
  • Entanglement - Applies roots/immobilization effects

Code References

Glyph Distribution

  • All 10 glyphs have equal spawn chances (1.0 each)
  • Random glyph selection: Armor.Glyph.random() method
  • Glyphs can be applied to armor using Arcane Stylus

Configuration Files

String Resources

  • Armor_Glyph - Base glyph name string
  • Individual glyph names and descriptions in string resources
mr/armor_glyphs.txt · Last modified: by 127.0.0.1