mr:armor_glyphs
Table of Contents
mr:armor_glyphs
This page contains machine-readable information about Armor Glyphs in Remixed Dungeon.
Entity Information
- Entity Kind: armor_glyphs
- Type: item_enchantment_category
- Namespace: rpd
- Base Class: Armor.Glyph (com.watabou.pixeldungeon.items.armor.Armor.Glyph)
- Parent Class: Buff
- Interfaces: Bundlable, NamedEntityKind, Doom
Known Armor Glyphs
The following 10 glyphs are defined in Armor.java:
- Bounce - Reflects melee damage back to attacker
- Affection - Applies Charm buff to attacker and defender on hit (pink glow)
- AntiEntropy - Transfers burning/freezing between attacker and defender
- Multiplicity - Creates mirror images or duplicates
- Potential - Generates energy/charge on hit
- Metabolism - Converts damage to healing or vice versa
- Stench - Releases toxic gas cloud on hit (green glow)
- Viscosity - Slows attacker or applies debuffs
- Displacement - Teleports attacker away on hit
- Entanglement - Applies roots/immobilization effects
Code References
- Java Implementation: Glyphs directory
- Base Class: Armor.Glyph inner class
- Individual Glyphs:
Glyph Distribution
- All 10 glyphs have equal spawn chances (1.0 each)
- Random glyph selection: Armor.Glyph.random() method
- Glyphs can be applied to armor using Arcane Stylus
Configuration Files
String Resources
- Armor_Glyph - Base glyph name string
- Individual glyph names and descriptions in string resources
Related mr: Pages
mr/armor_glyphs.txt · Last modified: by 127.0.0.1
