mr:bleeding_buff
Table of Contents
Bleeding Buff - Code References
Java Classes
- Bleeding.java - Main buff implementation
- BuffIndicator.java - Buff indicator constant (BLEEDING = 26)
- ResultDescriptions.java - Death reason BLEEDING
Java Usage
- Hero.java - Handles bleeding status display and death message
- Char.java - Immunity management (addImmunity/removeImmunity for Bleeding.class)
- BuffFactory.java - Registers Bleeding class for buff system
- Elementals (Earth, Air, Water, Fire) - Add immunity to bleeding
- DM300, Golem, Statue - Add immunity to bleeding
- Albino, YogsTeeth, Tamahawk - Apply bleeding effect on hit
- PotionOfHealing - Removes bleeding effect
- FrozenCarpaccio - Removes bleeding effect
- GrippingTrap - Applies bleeding effect
String Resources
- bleeding_buff_name - Display name
- bleeding_buff_desc - Description
- Hero_StaBleeding - Status message
- Char_StaBleeding - Character status
- Bleeding_Death - Death message
- ResultDescriptions_Bleeding - Death reason description
Lua Scripts
This entity is implemented in Java, no Lua script exists
JSON Configuration
No dedicated JSON configuration file exists for this buff (configured via BuffFactory)
Related mr Entities
mr/bleeding_buff.txt · Last modified: by 127.0.0.1
