mr:liquid_flame_effect
Table of Contents
Liquid Flame Effect - Code References
Java Classes
- LiquidFlame.java - Main blob implementation
- Blob.java - Base blob class
- Fireball.java - Related fire effect
Implementation Details
- Class: `com.watabou.pixeldungeon.actors.blobs.LiquidFlame`
- Extends: `Blob`
- Lua Interface: `@LuaInterface` annotation present
- Key Methods:
- `evolve()` - Handles flame spread and burning of flammable terrain
- `use(BlobEmitter)` - Emits flame particles
- `tileDesc()` - Returns fire info string from resources
JSON Configuration
This entity is implemented in Java, no JSON configuration exists
String Resources
<string name="LiquidFlame_Name">liquid flame</string> <string name="LiquidFlame_Desc">A burning pool of liquid flame. A moment's thought is enough to realize that this stuff is dangerous.</string> <!-- Russian strings --> <string name="LiquidFlame_Name">жидкое пламя</string> <string name="LiquidFlame_Desc">Горящая лужа жидкого пламени. Одной секунды размышления достаточно, чтобы понять, что это вещество опасно.</string> <!-- Other language strings --> <string name="LiquidFlame_Name">flüssige Flamme</string> <string name="LiquidFlame_Desc">Eine brennende Fläche aus flüssiger Flamme. Ein Moment des Nachdenkens genügt, um zu erkennen, dass dieses Zeug gefährlich ist.</string>
Lua Scripts
This entity is implemented in Java, no Lua script exists
Related mr Entities
mr/liquid_flame_effect.txt · Last modified: by 127.0.0.1
