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mr:mimic_mob

Mimic Mob - Code References

Mimic

This page contains machine-readable reference information about the Mimic mob entity for automated tools and AI assistants.

Entity Information

  • Entity Kind: Mimic
  • Entity Type: Mob (Monster)
  • Namespace: mr: (machine-readable/metadata reference)
  • Implementation: Java class

Entity Stats (from Java)

  • HP/HT: Scales with dungeon depth: (3 + level) * 4
  • Base Defense Skill: 9 + level/2
  • Base Attack Skill: 9 + level
  • Damage: HT/10 to HT/4
  • EXP for Kill: 2 + 2 * (level - 1) / 5
  • Max Level: Varies by dungeon depth
  • Carcass Chance: 0% (no corpse drops)

Special Abilities (from Java)

  • Gold Steal: 33% chance on attack to drop 1-HP worth of gold from hero
  • Psionic Blast Immunity: Immune to ScrollOfPsionicBlast effects
  • Spawn from Heaps: Can spawn from Mimic-type heaps when opened

Loot Table (from Java)

  • No standard loot - drops gold stolen from hero during combat

Java Classes

JSON Configuration

String Resources

<string name="Mimic_Name">mimic</string>
<string name="Mimic_Gender">masculine</string>
<string name="Mimic_Name_Objective">mimic</string>
<string name="Mimic_Desc">Mimics are magical creatures which can take any shape they wish. In dungeons they almost always choose the shape of a treasure chest, because they know how to beckon an adventurer.</string>
<string name="MimicPie_Name">mimic</string>
<string name="MimicPie_Gender">masculine</string>
<string name="MimicPie_Name_Objective">mimic</string>
<string name="MimicPie_Desc">Mimics are magical creatures which can take any shape they wish. This one looks like a big tasty pasty</string>
<string name="MimicAmulet_Name">mimic</string>
<string name="MimicAmulet_Gender">masculine</string>
<string name="MimicAmulet_Name_Objective">mimic</string>
<string name="MimicAmulet_Desc">The most glorious moment of your adventuring career just turned out to be a trap.</string>
<string name="Heap_Mimic">This is a mimic!</string>

Lua Scripts

  • alchemy_recipes.lua - Contains alchemy recipe for mimics (Lines 52-56): 1 Gold + 1 Iron Key = Mimic

See Also

mr/mimic_mob.txt · Last modified: by 127.0.0.1