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mr:rpd:statue_mob

Statue Mob (Machine-Readable Reference)

Statue

Entity Identification

  • Entity Kind: Statue
  • Entity Type: Mob (Enemy)
  • Java Class: `com.watabou.pixeldungeon.actors.mobs.Statue`
  • Package: `com.watabou.pixeldungeon.actors.mobs`
  • Inheritance: `Statue` → `Mob` → `Actor` → `Char`
  • Subclasses: `ArmoredStatue`, `GoldenStatue`

Core Properties

  • Base HP: `ht(15 + depth * 5)` = 15 + (5 * dungeon depth)
  • Base Defense Skill: `4 + depth`
  • Base Attack Skill: Same as defense skill
  • Damage Range: `depth / 4 + 1` to `depth`
  • EXP for Kill: 0
  • Carcass Chance: 0 (no corpse)
  • Speed: Normal (1.0)
  • Flying: false

Immunities & Resistances

  • Immune to: ToxicGas, Poison, Bleeding, Leech enchantment
  • Resistant to: Death enchantment, Scroll of Psionic Blast

AI Behavior

  • Default State: Passive (does not attack first)
  • AI Class: `com.nyrds.pixeldungeon.ai.Passive`
  • Activation: Becomes hostile when attacked or when player is adjacent

Loot

  • Guaranteed Drop: The weapon it wields (melee weapon generated based on depth)
  • Weapon Generation: Uses `Treasury.getLevelWeapon(depth)` or `ItemsList.getWeapon(depth)`

Variants

1. **Statue** (base) - Standard animated statue
2. **ArmoredStatue** - Enhanced version with better armor/damage (appears in NO_WEAPON challenge)
3. **GoldenStatue** - Gold variant with higher HP (15 + depth * 5), better defense

Spawning

  • Level Painter: `com.watabou.pixeldungeon.levels.painters.StatuePainter`
  • Spawn Conditions:
    1. 50% chance in rooms (StatuePainter)
    2. Challenge NO_WEAPON forces ArmoredStatue
    3. Challenge NO_ARMOR forces base Statue
  • Mob Factory Registration: Registered in `MobFactory.registerMobClass(Statue.class)`
  • Non-Resurrectable: Listed in AlchemyRecipes.nonResurrectableMobs

String Resources

  • Name (EN): `Statue_Name` = “animated statue”
  • Description (EN): `Statue_Desc` = “You would think that it's just another ugly statue of this dungeon, but its red glowing eyes give itself away. While the statue itself is made of stone, the _%s_, it's wielding, looks real.”
  • Gender: `Statue_Gender` = “feminine”
  • Objective Name: `Statue_Name_Objective` = “animated statue”
  • Journal Entry: `Journal_Statue` = “Animated statue”
  • ArmoredStatue (`armored_statue_mob.txt`) - Enhanced variant
  • GoldenStatue (`golden_statue_mob.txt`) - Gold variant
  • MimicAmulet (`mimic_amulet_mob.txt`) - Another floating mimic enemy

Code References

Wiki Pages

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mr/rpd/statue_mob.txt · Last modified: by 127.0.0.1