mr:rpd:statue_mob
Table of Contents
Statue Mob (Machine-Readable Reference)
Entity Identification
- Entity Kind: Statue
- Entity Type: Mob (Enemy)
- Java Class: `com.watabou.pixeldungeon.actors.mobs.Statue`
- Package: `com.watabou.pixeldungeon.actors.mobs`
- Inheritance: `Statue` → `Mob` → `Actor` → `Char`
- Subclasses: `ArmoredStatue`, `GoldenStatue`
Core Properties
- Base HP: `ht(15 + depth * 5)` = 15 + (5 * dungeon depth)
- Base Defense Skill: `4 + depth`
- Base Attack Skill: Same as defense skill
- Damage Range: `depth / 4 + 1` to `depth`
- EXP for Kill: 0
- Carcass Chance: 0 (no corpse)
- Speed: Normal (1.0)
- Flying: false
Immunities & Resistances
- Immune to: ToxicGas, Poison, Bleeding, Leech enchantment
- Resistant to: Death enchantment, Scroll of Psionic Blast
AI Behavior
- Default State: Passive (does not attack first)
- AI Class: `com.nyrds.pixeldungeon.ai.Passive`
- Activation: Becomes hostile when attacked or when player is adjacent
Loot
- Guaranteed Drop: The weapon it wields (melee weapon generated based on depth)
- Weapon Generation: Uses `Treasury.getLevelWeapon(depth)` or `ItemsList.getWeapon(depth)`
Variants
1. **Statue** (base) - Standard animated statue 2. **ArmoredStatue** - Enhanced version with better armor/damage (appears in NO_WEAPON challenge) 3. **GoldenStatue** - Gold variant with higher HP (15 + depth * 5), better defense
Spawning
- Level Painter: `com.watabou.pixeldungeon.levels.painters.StatuePainter`
- Spawn Conditions:
- 50% chance in rooms (StatuePainter)
- Challenge NO_WEAPON forces ArmoredStatue
- Challenge NO_ARMOR forces base Statue
- Mob Factory Registration: Registered in `MobFactory.registerMobClass(Statue.class)`
- Non-Resurrectable: Listed in AlchemyRecipes.nonResurrectableMobs
String Resources
- Name (EN): `Statue_Name` = “animated statue”
- Description (EN): `Statue_Desc` = “You would think that it's just another ugly statue of this dungeon, but its red glowing eyes give itself away. While the statue itself is made of stone, the _%s_, it's wielding, looks real.”
- Gender: `Statue_Gender` = “feminine”
- Objective Name: `Statue_Name_Objective` = “animated statue”
- Journal Entry: `Journal_Statue` = “Animated statue”
Related Entities
- ArmoredStatue (`armored_statue_mob.txt`) - Enhanced variant
- GoldenStatue (`golden_statue_mob.txt`) - Gold variant
- MimicAmulet (`mimic_amulet_mob.txt`) - Another floating mimic enemy
Code References
- Main Class: Statue.java
- Armored Statue: ArmoredStatue.java
- Golden Statue: GoldenStatue.java
- Statue Painter: StatuePainter.java
- Mob Factory: MobFactory.java (lines 92, 201, 278)
- Alchemy Recipes: AlchemyRecipes.java (line 161)
Wiki Pages
- English: Revived Statue (covers base Statue)
- Russian: Ожившая Статуя
- Spanish: Estatua Revivida
- Portuguese: Estátua Revivida
- Chinese: 复活的雕像
mr/rpd/statue_mob.txt · Last modified: by 127.0.0.1

